![]() Usually timeskips are meant to better extend the plot, wrapping up one scenario and then starting something fresh, all the while showing how the world and its inhabitants have changed since. What ultimately ruins everything is the timeskip they allude to right at the beginning of the game. Players can easily plow through the final third of the game in six hours, but that time feels amplified because of how much of a slog it becomes. Unfortunately, the second half spirals out of control, as it’s apparent the developers were rushed to actually finishing the game. The worst offender, though, is the progression as, while things start off a bit slow, they quickly ramp up in telling what resembles an intriguing plot for the first half. Same goes with Verstael who’s almost entirely absent, and even Ravus Nox Fleuret, the would-be brother-in-law to Noctis, is poorly established and has such little screen time that it makes you wonder why he’s even in the game to begin with. For example, Emperor Iedolas Aldercapt, who was the driving force behind the invasion on Lucis, and essentially the antagonist of Kingsglaive, is seen maybe once in an early cutscene and then quietly removed from existence. Those coming in fresh won’t necessarily be lost, but rather confused at the speed at which the developers try to tell the story. It’s a game entirely reliant on the various other forms of content released in the universe, as there a couple of instances through the early parts of the story where scenes from Kingsglaive and even the Omen trailer are spliced in with little to no context for those who have never seen them before. The biggest problem with the story is that it’s far too vague for its own good, never truly fully painting the whole picture. They are your family, and you get to know them better than what’s happening around the world. The story is not so much about the world, but these four individuals, among a couple of other supporting cast members, as they serve strong character building and chemistry. That’s more or less the plot in the nutshell as you’ll be put through a twenty-five-hour long journey with Noctis’ three best friends, Gladiolus, Ignis and Prompto. After an invasion on your homeland, it’s up to you to restore balance to the world by winning over the favor of the Astra Gods Titan, Ramuh, Leviathan and Shiva. You play as Noctis Lucis Caelum, a prince to a prosperous nation that’s not in great terms with the other power of the world, Niflheim. Square Enix has set up a vast universe of immense potential, but they falter in the main game’s execution, telling a disjointed and disappointing plot. Let’s start off with probably the most unfortunate aspect of Final Fantasy XV: the story. For ten years of development, nineteen-hundred words won’t be able to do Final Fantasy XV much justice. With a new combat system that blends fast-paced action with RPG elements, a vast open world to explore and what seems like an extensive universe that has already been expanded upon earlier this year, Final Fantasy XV is much more than a simple game it’s something that Square Enix is banking on to keep the franchise at the top of the genre. Quite a bit has changed over the last three years since it was re-announced as the fifteenth mainline title in the beloved series, but fans should be able to sleep easy knowing that a lot of what they were excited about has been retained. To think, those in their mid to late 20s were in high school when the RPG was first announced as Versus XIII, and while there were those who doubted Square Enix’s ability to actually complete development on the project, the Japanese studio was somehow able to pull through. It finally happened: Final Fantasy XV released.
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